Amy Shannon, Steven Dow, Jessica Hammer. 2017. Towards Designing Technology for Classroom Role-Play. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’17). ACM, New York, NY, USA, 241-251. [pdf]
Amy Shannon, Alex Sciuto, Danielle Hu, Steven Dow, Jessica Hammer. 2017. Better Organization or a Source of Distraction? Introducing Digital Peer Feedback to a Paper-Based Classroom. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI ’17). ACM, New York, NY, USA, 5545-5555. [pdf]
Amy Shannon, Jessica Hammer, Hassler Thurston, Natalie Diehl, Steven Dow. 2016. PeerPresents: A Web-Based System for In-Class Peer Feedback during Student Presentations. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems (DIS ’16). ACM, New York, NY, USA, 447-458. [pdf]
Amy Shannon, Valerie Summet. 2015. Live-Coding in Introductory Computer Science Courses. Journal of the Consortium for Computing Sciences in Colleges. 31, 2 (December 2015), 158-164. [pdf]
Amy Shannon, Acey Boyce, Chitra Gadwal, Tiffany Barnes. 2013. Effective Practices in Game Tutorial Systems. Proceedings of the 8th International Conference on the Foundation of Digital Games, pp. 338-45, 2013. [Best Paper Award Nominee] [pdf]
Other Publications & Presentations:
Roundtable: Metaphor and Transformational Game Design. Meaningful Play, East Landsing, MI. October 2016.
Poster: Investigating Digital In-Class Peer Feedback with PeerPresents. PIER Fellows Poster Session, Pittsburgh, PA. September 2016.
Poster: Technology Enabled Role-Play in the Classroom. HCI Institute 20th Anniversary Celebration, Pittsburgh, PA. November 2014.
Poster: Data-driven Design Proposals for SimStudent. LearnLab REU Poster Symposium, Pittsburgh, PA. August 2013.
Poster: BeadLoom Game: Effective Game Tutorial Systems. Games + Learning REU, Charlotte, NC. July 2012.
Publications can also be found on my Google Scholar page.